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- In article <199601221726.KAA18831@earth.usa.net> James Jones/Nibbles and Bits <jgjones@usa.net> writes:
- > Mr. Hopkins described using a series (16) of flat polys
- ..
- > As he pointed out in the article, moving through the fog wouldn't
- > work too well; you'd be running into those polys and the fog would have
- > sudden changes as you passed through each of them. He suggested
- > dissolving each fog panel out as the camera approaches.
-
- Maybe someone alreayd suggested this, but why not parent the fogplanes
- to the camera so that they're always 10..20..30..40... meters in front of
- the camera, wherever the camera goes? This could be why you would set
- World Coordinates on the fractal noise texture.
-
- Forgive me if I restated the obvious, I haven't seen the article yet.
-
- > -Jim
- > James G. Jones
- > Nibbles & Bits
- > jgjones@usa.net
-
- Chris - Xenon
- --
- Chris Hanson | Xenon@arcticus.burner.com | I've got friends in low latitudes!
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